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90 lines
3.2 KiB
TypeScript
90 lines
3.2 KiB
TypeScript
import { createAppSlice } from "@/lib/createAppSlice";
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import type { AppThunk } from "@/lib/store";
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import type { PayloadAction } from "@reduxjs/toolkit";
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import { fetchCount } from "./counterAPI";
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export interface CounterSliceState {
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value: number;
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status: "idle" | "loading" | "failed";
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}
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const initialState: CounterSliceState = {
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value: 0,
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status: "idle",
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};
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// If you are not using async thunks you can use the standalone `createSlice`.
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export const counterSlice = createAppSlice({
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name: "counter",
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// `createSlice` will infer the state type from the `initialState` argument
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initialState,
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// The `reducers` field lets us define reducers and generate associated actions
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reducers: (create) => ({
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increment: create.reducer((state) => {
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// Redux Toolkit allows us to write "mutating" logic in reducers. It
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// doesn't actually mutate the state because it uses the Immer library,
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// which detects changes to a "draft state" and produces a brand new
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// immutable state based off those changes
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state.value += 1;
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}),
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decrement: create.reducer((state) => {
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state.value -= 1;
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}),
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// Use the `PayloadAction` type to declare the contents of `action.payload`
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incrementByAmount: create.reducer(
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(state, action: PayloadAction<number>) => {
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state.value += action.payload;
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},
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),
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// The function below is called a thunk and allows us to perform async logic. It
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// can be dispatched like a regular action: `dispatch(incrementAsync(10))`. This
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// will call the thunk with the `dispatch` function as the first argument. Async
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// code can then be executed and other actions can be dispatched. Thunks are
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// typically used to make async requests.
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incrementAsync: create.asyncThunk(
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async (amount: number) => {
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const response = await fetchCount(amount);
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// The value we return becomes the `fulfilled` action payload
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return response.data;
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},
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{
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pending: (state) => {
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state.status = "loading";
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},
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fulfilled: (state, action) => {
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state.status = "idle";
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state.value += action.payload;
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},
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rejected: (state) => {
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state.status = "failed";
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},
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},
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),
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}),
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// You can define your selectors here. These selectors receive the slice
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// state as their first argument.
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selectors: {
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selectCount: (counter) => counter.value,
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selectStatus: (counter) => counter.status,
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},
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});
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// Action creators are generated for each case reducer function.
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export const { decrement, increment, incrementByAmount, incrementAsync } =
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counterSlice.actions;
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// Selectors returned by `slice.selectors` take the root state as their first argument.
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export const { selectCount, selectStatus } = counterSlice.selectors;
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// We can also write thunks by hand, which may contain both sync and async logic.
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// Here's an example of conditionally dispatching actions based on current state.
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export const incrementIfOdd =
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(amount: number): AppThunk =>
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(dispatch, getState) => {
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const currentValue = selectCount(getState());
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if (currentValue % 2 === 1 || currentValue % 2 === -1) {
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dispatch(incrementByAmount(amount));
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}
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};
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